AI Insights · Timothy · January 2023
Top 5 Pirate Games on Android in Dominican Republic Q4 2022
Explore the performance trends of the top 5 pirate-themed games on Android in the Dominican Republic during Q4 2022, including downloads, revenue, and active user metrics.
Performance of Top 5 Pirate Games on Android in Dominican Republic Q4 2022
In the fourth quarter of 2022, the top 5 pirate-themed games on the Android platform in the Dominican Republic showed varying trends in downloads, revenue, and active user engagement. Here's a detailed look at each game's performance based on Sensor Tower data.
Last Pirate: Survival Island
The game experienced a steady decline in weekly downloads, starting at 2.2K in late September and reaching a low of 643 in mid-December, before a slight uptick to 874 downloads in the final week of December. Active users followed a similar downward trend, beginning at 3.2K and ending the quarter at approximately 1.6K.
Pirate Raid - Caribbean Battle
Weekly downloads for Pirate Raid showed a slight fluctuation, peaking at 292 in late October and tapering off to 168 by the end of December. Active users peaked at 404 in late October but gradually decreased to 261 by the end of Q4. Revenue was minimal, with the highest recorded weekly revenue being $10 in mid-December.
Save The Pirate! Make choices!
This game saw a significant spike in weekly downloads, from an average of around 160 throughout most of the quarter to 573 in the final week of December. Active users mirrored this surge, jumping from around 250 to over 700 in the same period.
Pirates Flag-Open-world RPG
Pirates Flag maintained a relatively stable performance with weekly downloads fluctuating slightly around the 40 mark. Active users remained consistent, hovering around 180 throughout the quarter.
Mutiny: Pirate Survival RPG
Mutiny saw a modest increase in weekly downloads, starting at 56 and ending the quarter at 54, with minor fluctuations in between. Active users showed a similar trend, beginning at 53 and closing the quarter at 55. Revenue was minimal, with a peak of $8 in early October and $2 in the final week of December.
For more insights and detailed analytics on these games, visit Sensor Tower.